Dev Log 5.12.22


Hey there! Sorry for the Radio Silence, I've been swamped with University and other things in my life, haha.

Anyway, I should first start with the fact that only a mere two days after I announced jELLYFISH hATE!, my laptop locked me out of it, leaving all of the data inside untouched, but inaccessible. Unfortunately, I had to reset my progress for not only the spin-off, but the main game as well.
Because of this, I unfortunately will not be releasing jELLYFISH hATE!, as I'm simply too tired to reset all that progress.

As my planning documents were also all in my laptop, I also have to write that up again.
Luckily, however, I've learned that I still have a LOT to go in terms of planning. Most of the characters still have incomplete backstories, which severely limits how much of their routes I can write.

I should probably apologize for casting such a project as something fully fleshed out when there are certainly giant, gaping holes in areas that I have not thought about yet. I will get to them, in time.

Um, I suppose that's about all I have. Finals for University ends for me this week, so once I'm temporarily free from the reins of school, I'll try my hardest to flesh out my world as much as possible!

Thank you for following the development of Ite! It's Jellyfish Love!

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